Games
How Online Game Architecture Patterns Are Built to Scale
Scalability in game architecture is not just about handling more players - it is about handling more players without the...
Backend systems and language design writer, page 2 of 2
Finnian Burke spent eight years building distributed systems before leaving to write about the programming patterns that actually hold up under pressure. He has worked with Haskell, Rust, and Go in production, and writes mostly about the parts of functional programming that turn out to be useful regardless of the language you use day to day.
Games
Scalability in game architecture is not just about handling more players - it is about handling more players without the...
Games
Indie studios operate with small teams and limited budgets, which means the tools they choose have an outsized influence on...
Games
Player retention is one of the hardest problems in game development.